Inside Fallout, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV show is back to its platform, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing different facets of the gamer's journey.

We followed Lucy the vault dweller, striving to uphold her morals and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his faction's leadership and causes significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the contaminated wastes.

Setting the Stage for the Second Season

The debut season's ending revealed a major secret about those responsible for the nuclear war that sealed a group of people in bomb-proof bunkers for hundreds of years. It also posed several enigmas open for the second season – and, now, hopes are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the response to the show, so this time people are coming in with more eagerness and new expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to bring into the show.”

In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its makers insisted on real props and environments were fabricated, reflecting the improvised nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s tangible.”

In fact, almost everything you see on-screen is physical, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, with the help of the game developers behind the video games. This common understanding for the world is evident in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will allow for a altered viewing experience, a dynamic the showrunners themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”

Andrea Perez
Andrea Perez

A UK-based tech strategist with over 15 years of experience in digital transformation and innovation.